About
I kept taking the hardest problem in the room.
Seven years of that led me to design and AI.
I started as a graphic designer at a small edtech startup. Me, a CEO who thought in revenue, and a queue of things that had to look good and work. I moved into UX chasing the second half of that.
In UX I started using AI to push my own thinking rather than skip it. Seven years in, I design products that reason with the person using them.
(01) How I got here
2019–2022
Tutelage
The only designer in the building. I learned to ask what a screen was supposed to sell before I designed it.
2022–2024
Tier5
I built Friender's design system from scratch. Most of what mattered happened before anyone opened Figma.
2024–2025
DigiMantra
Enterprise platforms, where briefs arrived half-written. I spent the first week of a project working out what the client was asking for.
2025–Present
Finvasia
First designer in the building, again. This time on AI products for traders moving their own money, in a domain where half the constraints are regulatory and nobody thinks to tell you.
(02) What I believe
The work I threw away was work I started too early.
AI is a thinking partner
I use it to argue with my first idea. It gives me the three alternatives I would have skipped.
Clarity is the job
I don't open a design tool until I can state the problem in a sentence. The work I've thrown away was work I started too early.
Build to learn
I built UXMantra to find out how an AI product behaves when I own every decision inside it.
(03) Currently
- Working at
- Finvasia — Senior Product Designer. Building Jumpp and Shoonya.
- Building
- UXMantra, a UX research partner that shows its sources, in private alpha. whysogood, a hundred-plus free browser tools, live.
- Interested in
- AI behaviour design, system prompt design, conversation design, AI red teaming.
- Open to
- Senior design roles at AI-focused companies and labs.
(04) Beyond the work
I spend as much time on how an AI should behave as on how it looks.
That took me into behaviour design, system prompt design, and the problem of what a good AI interaction feels like to sit through.
I write about it on LinkedIn and build experiments on weekends. I also use Claude to pressure-test the same ideas I'm designing around, which I've stopped finding strange.